Avatar

Avatars are used to represent users or entities in a system.

Use Cases

  • Users should be able to:
  • Identify the user or entity
  • Understand the context of the user or entity
  • Interact with the user or entity

Interaction & Style

Similarly styled components shouldn't be used together if they don't each pass the 3:1 contrast ratio. Higher contrast helps differentiate between a group of similar components.

Keyboard Navigation

KeysActions
TabFocus lands on link version of an avatar
Space / EnterActivates the link